![]() I would take your $5, but I'll settle for you taking that know-it-all snark down about 30% to admit that not every error is a user error. There is posts all around the internet about how anyone playing this game with more than 4 cpus listed has problems, because the game won't use cpus past the 4th. Youd rather blame devs than get your gsme fixed. ![]() Your issues are neither present on any techies machine, nor do they make sense. Some models don't even seem to have lower LOD models for distance rendering. There is no reason that a game that looks like Subnautica should be running at a lower frame rate than games like Destiny on the same system. There are 3D models that are using over 500 calls to the CPU when they should be less than 5. It takes place in a different location, two years after Ryley Robinson's escape from the planet. It features a new protagonist, Robin Ayou, rather than Ryley Robinson. The story takes place within Sector Zero, an arctic zone of Planet 4546B. I was able to double the framerate while looking at a base with just 4 lines of code. Subnautica: Below Zero is a game made by Unknown Worlds Entertainment that acts as a stand-alone expansion to the story of Subnautica. Also go into the settings and set everything. Coming from someone who writing mods for the game, I can guarantee that Subnautica is badly optimized. When you start, click F3 or F1 (whatever apperas on the Left of the screen), and set texture quality to 1. ![]() Most of what you said here makes very little sense. Maximum Tessellation Level, Frame Rate Target Control, and OpenGL Triple Buffering. Your issues are neither present on any techies machine, nor do they make sense. A Performance Guide for Subnautica: Below Zero Potential FPS Boost. Both of which are explained by the voxelated terrain and the way LODs work. You should also have 8 GB system memory for min specs. Devs arent experianced enough to mess with the render pipeline and the only existing performance issues, when run by people who how to use their PCs properly and diagnose/fix problems on their end, the issues end up being the two that i have stated. This PC setup will deliver 60 Frames Per Second on High graphics settings on 1080p monitor resolution. Your problems literally cannot be the game. And this uses Unitys default render pipeline. or are you complaining about someone saying the game played well on the PC, in response to people asking for a PS5 upgrade for a framerate increase. None of this is going to drop performance at all outside of LOD changes. This games problem is the voxelized world which causes 2 problems. $5 says you havent told nvidia controo panel to use your GPU with the game and its defaulting to your onboard graphics.Ĭause what you explain directly contradicts mine and everyone i knows exeprience. Explain to me how can a Ryzen 7 3800x (utilized by the game at ~20%) and Strix 2070 OC'ed (utilized by the game at ~35% clock speed ~600Mhz) equal such bad performance? I get drops to as low as 10 fps late game when i look at my base. 引用自 TrapStoner:This is insane!!! It's 2020 and devs still hasn't optimised their ♥♥♥♥? I love the story and the graphics, but the game code itself is trash.
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